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Public release4-person team

Project Manager & Unity Developer

PlanetFall: Redemption project logo

PlanetFall: Redemption

A strategic sci-fi RTS shaped by systems, spectacle, and iteration.

PlanetFall gameplay screenshot

Timeline

January 2025 - July 2025

Role

Project Manager & Unity Developer

Team

4-person team

Project brief

A strategic sci-fi game built with a small Scrum team, from core mechanics and production pipelines to a public release and live event.

UnityRTSScrumGame Systems

The problem

A small team needed to keep a complex RTS coherent while proving the game publicly and creating enough momentum for player feedback.

The solution

Combined project management with hands-on Unity development, setting a focused Scrum cadence around mechanics, playability, and release readiness.

Key achievements

  • Led a team of 4 building the RTS in Unity with Scrum practices.
  • Released the game on a public platform and organized a live stream event with 1,000+ views.
  • Held 50-80 concurrent viewers and earned strong praise from StarCraft II veterans.

Impact metrics

  • 1,000+ live views
  • 50-80 concurrent
  • Public release

Technical stack

UnityC#ScrumRTS SystemsLive Operations
A focused team, clear ownership, and a bias toward shipping useful work.